So, dino interaction was always glitchy in the "shelters" and could not be resolved without lots of time/effort/money.Ģ) Really slow level-up progression, so you spend the first 40 hours just trying to unlock level 10 weapons, ammo and gear in the respawn store, which means that you died.ģ) Casual gamers want to RUN everywhere and KILL everything in sight. To fix this would have required changes to the basic code and that would have been expensive. The collision boxes for the big dinos never worked properly around bunkers, walls and the big trees. You, being a fan, already know this, but I will list two that are a turnoff to more casual players:ġ) THP (The Hunter:Primal) was a spinoff intern project using their existing engine from The Hunter. Unfortunately, I doubt that the original devs (EW and Avalanche) will ever redo this, for a number of reasons. TLDR: p Except for the Flight Simulator franchise, this is my favorite game.
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